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#pragma once
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#include "PathfinderMob.h"
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#include "Creature.h"
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class Player;
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class WaterAnimal : public PathfinderMob, public Creature
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{
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public:
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WaterAnimal(Level *level);
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virtual bool isWaterMob();
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virtual bool canSpawn();
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virtual int getAmbientSoundInterval();
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protected:
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virtual bool removeWhenFarAway();
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virtual int getExperienceReward(shared_ptr<Player> killedBy);
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public:
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virtual void baseTick();
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};
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