mirror of
https://git.stillkill.net/MinecraftLeak/MinecraftConsoles-141217.git
synced 2026-10-22 13:22:18 +01:00
Initial commit
This commit is contained in:
commit
2dfcaaa842
5375 files changed
+978475
No files matched your search
@@ -0,0 +1,449 @@
|
||||
#pragma once
|
||||
#include "StructurePiece.h"
|
||||
|
||||
class BiomeSource;
|
||||
|
||||
class VillagePieces
|
||||
{
|
||||
|
||||
private:
|
||||
static const int MAX_DEPTH = 50;
|
||||
static const int BASE_ROAD_DEPTH = 3;
|
||||
// the dungeon starts at 64 and traverses downwards to this point
|
||||
static const int LOWEST_Y_POSITION = 10;
|
||||
|
||||
public:
|
||||
static const int SIZE_SMALL = 0;
|
||||
static const int SIZE_BIG = 1;
|
||||
static const int SIZE_BIGGEST = 2;
|
||||
|
||||
// 4J - added to replace use of Class<? extends VillagePiece> within this class
|
||||
enum EPieceClass
|
||||
{
|
||||
EPieceClass_SimpleHouse,
|
||||
EPieceClass_SmallTemple,
|
||||
EPieceClass_BookHouse,
|
||||
EPieceClass_SmallHut,
|
||||
EPieceClass_PigHouse,
|
||||
EPieceClass_DoubleFarmland,
|
||||
EPieceClass_Farmland,
|
||||
EPieceClass_Smithy,
|
||||
EPieceClass_TwoRoomHouse
|
||||
};
|
||||
|
||||
static void loadStatic();
|
||||
|
||||
class PieceWeight
|
||||
{
|
||||
public:
|
||||
EPieceClass pieceClass; // 4J - EPieceClass was Class<? extends VillagePiece>
|
||||
const int weight;
|
||||
int placeCount;
|
||||
int maxPlaceCount;
|
||||
|
||||
PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount); // 4J - EPieceClass was Class<? extends VillagePiece>
|
||||
bool doPlace(int depth);
|
||||
bool isValid();
|
||||
};
|
||||
|
||||
static list<PieceWeight *> *createPieceSet(Random *random, int villageSize); // 4J - was ArrayList
|
||||
|
||||
class StartPiece;
|
||||
private:
|
||||
class VillagePiece;
|
||||
static int updatePieceWeight(list<PieceWeight *> *currentPieces); // 4J = was array list
|
||||
static VillagePiece *findAndCreatePieceFactory(StartPiece *startPiece, PieceWeight *piece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
|
||||
static VillagePiece *generatePieceFromSmallDoor(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
|
||||
static StructurePiece *generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
|
||||
static StructurePiece *generateAndAddRoadPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*/
|
||||
private:
|
||||
class VillagePiece : public StructurePiece
|
||||
{
|
||||
protected:
|
||||
int heightPosition;
|
||||
private:
|
||||
int spawnedVillagerCount;
|
||||
bool isDesertVillage;
|
||||
protected:
|
||||
StartPiece *startPiece;
|
||||
|
||||
VillagePiece();
|
||||
VillagePiece(StartPiece *startPiece, int genDepth);
|
||||
virtual void addAdditonalSaveData(CompoundTag *tag);
|
||||
virtual void readAdditonalSaveData(CompoundTag *tag);
|
||||
StructurePiece *generateHouseNorthernLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff);
|
||||
StructurePiece *generateHouseNorthernRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff);
|
||||
int getAverageGroundHeight(Level *level, BoundingBox *chunkBB);
|
||||
static bool isOkBox(BoundingBox *box, StartPiece *startRoom); // 4J added startRoom param
|
||||
void spawnVillagers(Level *level, BoundingBox *chunkBB, int x, int y, int z, int count);
|
||||
virtual int getVillagerProfession(int villagerNumber);
|
||||
virtual int biomeBlock(int tile, int data);
|
||||
virtual int biomeData(int tile, int data);
|
||||
virtual void placeBlock(Level *level, int block, int data, int x, int y, int z, BoundingBox *chunkBB);
|
||||
virtual void generateBox(Level *level, BoundingBox *chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, int edgeTile, int fillTile, bool skipAir);
|
||||
virtual void fillColumnDown(Level *level, int block, int data, int x, int startY, int z, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*/
|
||||
public:
|
||||
class Well : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new Well(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_Well; }
|
||||
|
||||
private:
|
||||
static const int width = 6;
|
||||
static const int height = 15;
|
||||
static const int depth = 6;
|
||||
|
||||
public:
|
||||
Well();
|
||||
Well(StartPiece *startPiece, int genDepth, Random *random, int west, int north);
|
||||
Well(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class StartPiece : public Well
|
||||
{
|
||||
public:
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_VillageStartPiece; }
|
||||
|
||||
public:
|
||||
// these fields are only used in generation step and aren't serialized :{
|
||||
BiomeSource *biomeSource;
|
||||
bool isDesertVillage;
|
||||
|
||||
int villageSize;
|
||||
bool isLibraryAdded;
|
||||
PieceWeight *previousPiece;
|
||||
list<PieceWeight *> *pieceSet;
|
||||
Level *m_level;
|
||||
|
||||
// these queues are used so that the addChildren calls are called in a random order
|
||||
vector<StructurePiece *> pendingHouses;
|
||||
vector<StructurePiece *> pendingRoads;
|
||||
|
||||
StartPiece();
|
||||
StartPiece(BiomeSource *biomeSource, int genDepth, Random *random, int west, int north, list<PieceWeight *> *pieceSet, int villageSize, Level *level); // 4J Added level param
|
||||
virtual ~StartPiece();
|
||||
|
||||
BiomeSource *getBiomeSource();
|
||||
|
||||
};
|
||||
|
||||
public:
|
||||
class VillageRoadPiece : public VillagePiece
|
||||
{
|
||||
protected:
|
||||
VillageRoadPiece() {}
|
||||
VillageRoadPiece(StartPiece *startPiece, int genDepth) : VillagePiece(startPiece, genDepth) {}
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*/
|
||||
public:
|
||||
class StraightRoad : public VillageRoadPiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new StraightRoad(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_StraightRoad; }
|
||||
|
||||
private:
|
||||
static const int width = 3;
|
||||
int length;
|
||||
public:
|
||||
StraightRoad();
|
||||
StraightRoad(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
protected:
|
||||
void addAdditonalSaveData(CompoundTag *tag);
|
||||
void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
|
||||
static BoundingBox *findPieceBox(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*
|
||||
*/
|
||||
public:
|
||||
class SimpleHouse : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new SimpleHouse(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_SimpleHouse; }
|
||||
|
||||
private:
|
||||
static const int width = 5;
|
||||
static const int height = 6;
|
||||
static const int depth = 5;
|
||||
|
||||
private:
|
||||
bool hasTerrace;
|
||||
|
||||
public:
|
||||
SimpleHouse();
|
||||
SimpleHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
protected:
|
||||
void addAdditonalSaveData(CompoundTag *tag);
|
||||
void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
static SimpleHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class SmallTemple : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new SmallTemple(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_SmallTemple; }
|
||||
|
||||
private:
|
||||
static const int width = 5;
|
||||
static const int height = 12;
|
||||
static const int depth = 9;
|
||||
|
||||
int heightPosition;
|
||||
|
||||
public:
|
||||
SmallTemple();
|
||||
SmallTemple(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
static SmallTemple *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
virtual int getVillagerProfession(int villagerNumber);
|
||||
};
|
||||
|
||||
public:
|
||||
class BookHouse : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new BookHouse(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_BookHouse; }
|
||||
|
||||
private:
|
||||
static const int width = 9;
|
||||
static const int height = 9;
|
||||
static const int depth = 6;
|
||||
|
||||
int heightPosition;
|
||||
|
||||
public:
|
||||
BookHouse();
|
||||
BookHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
static BookHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
virtual int getVillagerProfession(int villagerNumber);
|
||||
};
|
||||
|
||||
public:
|
||||
class SmallHut : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new SmallHut(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_SmallHut; }
|
||||
|
||||
|
||||
private:
|
||||
static const int width = 4;
|
||||
static const int height = 6;
|
||||
static const int depth = 5;
|
||||
|
||||
bool lowCeiling;
|
||||
int tablePlacement;
|
||||
|
||||
public:
|
||||
SmallHut();
|
||||
SmallHut(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
protected:
|
||||
virtual void addAdditonalSaveData(CompoundTag *tag);
|
||||
virtual void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
static SmallHut *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class PigHouse : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new PigHouse(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_PigHouse; }
|
||||
|
||||
|
||||
private:
|
||||
static const int width = 9;
|
||||
static const int height = 7;
|
||||
static const int depth = 11;
|
||||
|
||||
public:
|
||||
PigHouse();
|
||||
PigHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
static PigHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
virtual int getVillagerProfession(int villagerNumber);
|
||||
};
|
||||
|
||||
public:
|
||||
class TwoRoomHouse : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new TwoRoomHouse(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_TwoRoomHouse; }
|
||||
|
||||
private:
|
||||
static const int width = 9;
|
||||
static const int height = 7;
|
||||
static const int depth = 12;
|
||||
|
||||
int heightPosition;
|
||||
|
||||
public:
|
||||
TwoRoomHouse();
|
||||
TwoRoomHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
static TwoRoomHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class Smithy : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new Smithy(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_Smithy; }
|
||||
|
||||
|
||||
private:
|
||||
static const int width = 10;
|
||||
static const int height = 6;
|
||||
static const int depth = 7;
|
||||
|
||||
bool hasPlacedChest;
|
||||
|
||||
static WeighedTreasureArray treasureItems;
|
||||
|
||||
public:
|
||||
static void staticCtor();
|
||||
|
||||
Smithy();
|
||||
Smithy(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
static Smithy *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
|
||||
protected:
|
||||
void addAdditonalSaveData(CompoundTag *tag);
|
||||
void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
virtual int getVillagerProfession(int villagerNumber);
|
||||
};
|
||||
|
||||
public:
|
||||
class Farmland : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new Farmland(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_Farmland; }
|
||||
|
||||
|
||||
private:
|
||||
static const int width = 7;
|
||||
static const int height = 4;
|
||||
static const int depth = 9;
|
||||
|
||||
int cropsA;
|
||||
int cropsB;
|
||||
|
||||
int selectCrops(Random *random);
|
||||
|
||||
public:
|
||||
Farmland();
|
||||
Farmland(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
protected:
|
||||
virtual void addAdditonalSaveData(CompoundTag *tag);
|
||||
virtual void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
static Farmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class DoubleFarmland : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new DoubleFarmland(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_DoubleFarmland; }
|
||||
|
||||
private:
|
||||
static const int width = 13;
|
||||
static const int height = 4;
|
||||
static const int depth = 9;
|
||||
|
||||
int heightPosition;
|
||||
|
||||
int cropsA;
|
||||
int cropsB;
|
||||
int cropsC;
|
||||
int cropsD;
|
||||
|
||||
int selectCrops(Random *random);
|
||||
|
||||
public:
|
||||
DoubleFarmland();
|
||||
DoubleFarmland(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
|
||||
|
||||
protected:
|
||||
virtual void addAdditonalSaveData(CompoundTag *tag);
|
||||
virtual void readAdditonalSaveData(CompoundTag *tag);
|
||||
|
||||
public:
|
||||
static DoubleFarmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
|
||||
public:
|
||||
class LightPost : public VillagePiece
|
||||
{
|
||||
public:
|
||||
static StructurePiece *Create() { return new LightPost(); }
|
||||
virtual EStructurePiece GetType() { return eStructurePiece_LightPost; }
|
||||
|
||||
private:
|
||||
static const int width = 3;
|
||||
static const int height = 4;
|
||||
static const int depth = 2;
|
||||
|
||||
int heightPosition;
|
||||
|
||||
public:
|
||||
LightPost();
|
||||
LightPost(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *box, int direction);
|
||||
static BoundingBox *findPieceBox(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
|
||||
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
|
||||
};
|
||||
};
|
||||
Reference in new issue
Block a user