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#pragma once
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#include "Tile.h"
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class TransparentTile : public Tile
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{
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protected:
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bool allowSame;
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protected:
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TransparentTile(int id, Material *material, bool allowSame, bool isSolidRender = false);
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public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual bool blocksLight();
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};
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