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#pragma once
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#include "Goal.h"
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class PathfinderMob;
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class TargetGoal : public Goal
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{
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public:
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static const int TargetFlag = 1;
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private:
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static const int EmptyReachCache = 0;
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static const int CanReachCache = 1;
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static const int CantReachCache = 2;
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static const int UnseenMemoryTicks = 60;
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protected:
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PathfinderMob *mob; // Owner of this goal
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bool mustSee;
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private:
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bool mustReach;
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int reachCache;
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int reachCacheTime;
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int unseenTicks;
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void _init(PathfinderMob *mob, bool mustSee, bool mustReach);
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public:
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TargetGoal(PathfinderMob *mob, bool mustSee);
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TargetGoal(PathfinderMob *mob, bool mustSee, bool mustReach);
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virtual ~TargetGoal() {}
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virtual bool canContinueToUse();
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protected:
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virtual double getFollowDistance();
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public:
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virtual void start();
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virtual void stop();
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protected:
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virtual bool canAttack(shared_ptr<LivingEntity> target, bool allowInvulnerable);
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private:
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bool canReach(shared_ptr<LivingEntity> target);
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};
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