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#pragma once
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#include "ThinFenceTile.h"
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class StainedGlassPaneBlock : public ThinFenceTile
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{
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friend class ChunkRebuildData;
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private:
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static const int ICONS_COUNT = 16;
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static Icon *ICONS[ICONS_COUNT];
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static Icon *EDGE_ICONS[ICONS_COUNT];
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public:
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StainedGlassPaneBlock(int id);
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Icon *getIconTexture(int face, int data);
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Icon *getEdgeTexture(int data);
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Icon *getTexture(int face, int data);
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int getSpawnResourcesAuxValue(int data);
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static int getItemAuxValueForBlockData(int data);
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int getRenderLayer();
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void registerIcons(IconRegister *iconRegister);
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};
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