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#pragma once
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#include "HalfTransparentTile.h"
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class StainedGlassBlock : public HalfTransparentTile
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{
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friend class ChunkRebuildData;
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private:
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static const int ICONS_LENGTH = 16;
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static Icon *ICONS[ICONS_LENGTH];
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public:
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StainedGlassBlock(int id, Material *material);
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Icon *getTexture(int face, int data);
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int getSpawnResourcesAuxValue(int data);
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static int getItemAuxValueForBlockData(int data);
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int getRenderLayer();
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void registerIcons(IconRegister *iconRegister);
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int getResourceCount(Random *random);
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protected:
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bool isSilkTouchable();
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public:
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bool isCubeShaped();
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};
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