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#pragma once
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using namespace std;
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#include "Monster.h"
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#include "MobGroupData.h"
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class Spider : public Monster
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_SPIDER; }
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static Entity *create(Level *level) { return new Spider(level); }
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private:
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static const int DATA_FLAGS_ID = 16;
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public:
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Spider(Level *level);
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protected:
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virtual void defineSynchedData();
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public:
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virtual void tick();
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protected:
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virtual void registerAttributes();
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virtual shared_ptr<Entity> findAttackTarget();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual void playStepSound(int xt, int yt, int zt, int t);
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual bool onLadder();
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virtual void makeStuckInWeb();
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virtual MobType getMobType();
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virtual bool canBeAffected(MobEffectInstance *newEffect);
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virtual bool isClimbing();
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virtual void setClimbing(bool value);
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virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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private:
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static const float SPIDER_SPECIAL_EFFECT_CHANCE;
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public:
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class SpiderEffectsGroupData : public MobGroupData
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{
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public:
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int effectId;
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SpiderEffectsGroupData();
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void setRandomEffect(Random *random);
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};
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};
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