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#pragma once
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#include "Golem.h"
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#include "RangedAttackMob.h"
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class SnowMan : public Golem, public RangedAttackMob
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_SNOWMAN; }
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static Entity *create(Level *level) { return new SnowMan(level); }
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public:
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SnowMan(Level *level);
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virtual bool useNewAi();
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protected:
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virtual void registerAttributes();
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public:
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virtual void aiStep();
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protected:
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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virtual void performRangedAttack(shared_ptr<LivingEntity> target, float power);
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};
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