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#pragma once
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#include "BaseEntityTile.h"
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class SkullTileEntity;
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class SkullTile : public BaseEntityTile
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{
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friend class Tile;
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public:
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static const int MAX_SKULL_TILES = 40;
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public:
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static const int PLACEMENT_MASK = 0x7;
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static const int NO_DROP_BIT = 0x8;
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SkullTile(int id);
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public:
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using BaseEntityTile::onRemove;
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int getRenderShape();
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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AABB *getAABB(Level *level, int x, int y, int z);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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int cloneTileId(Level *level, int x, int y, int z);
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int cloneTileData(Level *level, int x, int y, int z);
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int getSpawnResourcesAuxValue(int data);
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void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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int getResource(int data, Random *random, int playerBonusLevel);
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void checkMobSpawn(Level *level, int x, int y, int z, shared_ptr<SkullTileEntity> placedSkull);
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private:
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bool isSkullAt(Level *level, int x, int y, int z, int skullType);
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public:
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void registerIcons(IconRegister *iconRegister);
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Icon *getTexture(int face, int data);
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wstring getTileItemIconName();
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};
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