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#pragma once
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#include "Slot.h"
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class AnvilMenu;
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class RepairResultSlot : public Slot
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{
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private:
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AnvilMenu *m_menu;
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int xt, yt, zt;
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public:
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RepairResultSlot(AnvilMenu *menu, int xt, int yt, int zt, shared_ptr<Container> container, int slot, int x, int y);
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bool mayPlace(shared_ptr<ItemInstance> item);
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bool mayPickup(shared_ptr<Player> player);
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void onTake(shared_ptr<Player> player, shared_ptr<ItemInstance> carried);
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virtual bool mayCombine(shared_ptr<ItemInstance> item); // 4J Added
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};
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