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#pragma once
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#include "StructureFeature.h"
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#include "StructureStart.h"
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class RandomScatteredLargeFeature : public StructureFeature
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{
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public:
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static const wstring OPTION_SPACING;
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static void staticCtor();
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static vector<Biome *> allowedBiomes;
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private:
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vector<Biome::MobSpawnerData *> swamphutEnemies;
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int spacing;
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int minSeparation;
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void _init();
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public:
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RandomScatteredLargeFeature();
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RandomScatteredLargeFeature(unordered_map<wstring, wstring> options);
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wstring getFeatureName();
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protected:
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virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
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StructureStart *createStructureStart(int x, int z);
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public:
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class ScatteredFeatureStart : public StructureStart
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{
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public:
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static StructureStart *Create() { return new ScatteredFeatureStart(); }
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virtual EStructureStart GetType() { return eStructureStart_ScatteredFeatureStart; }
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public:
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ScatteredFeatureStart();
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ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ);
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};
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public:
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bool isSwamphut(int cellX, int cellY, int cellZ);
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vector<Biome::MobSpawnerData *> *getSwamphutEnemies();
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};
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