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#pragma once
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#include "Mob.h"
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class Level;
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class Path;
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class PathfinderMob : public Mob
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{
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public:
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static AttributeModifier *SPEED_MODIFIER_FLEEING;
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private:
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static const int MAX_TURN = 30;
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public:
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PathfinderMob(Level *level);
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virtual ~PathfinderMob();
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private:
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Path *path;
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protected:
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shared_ptr<Entity> attackTarget;
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bool holdGround;
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int fleeTime;
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private:
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Pos *restrictCenter;
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float restrictRadius;
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Goal *leashRestrictionGoal;
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bool addedLeashRestrictionGoal;
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protected:
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virtual bool shouldHoldGround();
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virtual void serverAiStep();
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virtual void findRandomStrollLocation(int quadrant = -1);
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool canSpawn();
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virtual bool isPathFinding();
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virtual void setPath(Path *path);
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virtual shared_ptr<Entity> getAttackTarget();
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virtual void setAttackTarget(shared_ptr<Entity> attacker);
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// might move to navigation, might make area
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virtual bool isWithinRestriction();
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virtual bool isWithinRestriction(int x, int y, int z);
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virtual void restrictTo(int x, int y, int z, int radius);
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virtual Pos *getRestrictCenter();
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virtual float getRestrictRadius();
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virtual void clearRestriction();
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virtual bool hasRestriction();
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protected:
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void tickLeash();
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void onLeashDistance(float distanceToLeashHolder);
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// 4J added
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public:
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virtual bool couldWander();
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};
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