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#pragma once
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#include "Goal.h"
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class Ocelot;
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class OcelotSitOnTileGoal : public Goal
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{
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private:
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static const int GIVE_UP_TICKS;
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static const int SIT_TICKS;
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static const int SEARCH_RANGE;
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static const double SIT_CHANCE;
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private:
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Ocelot *ocelot; // Owner of this goal
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double speedModifier;
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int _tick;
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int tryTicks;
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int maxTicks;
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int tileX;
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int tileY;
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int tileZ;
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public:
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OcelotSitOnTileGoal(Ocelot *ocelot, double speedModifier);
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bool canUse();
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bool canContinueToUse();
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void start();
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void stop();
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void tick();
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private:
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bool findNearestTile();
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bool isValidTarget(Level *level, int x, int y, int z);
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};
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