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#pragma once
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#include "Mob.h"
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#ifdef __PSVITA__
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#include "..\Minecraft.Client\PSVita\PSVitaExtras\CustomMap.h"
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#endif
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class Player;
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class Level;
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class MobSpawner
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{
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private:
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static const int MIN_SPAWN_DISTANCE;
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protected:
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static TilePos getRandomPosWithin(Level *level, int cx, int cz);
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private:
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#ifdef __PSVITA__
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// AP - See CustomMap.h for an explanation of this
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static CustomMap chunksToPoll;
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#else
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static unordered_map<ChunkPos,bool,ChunkPosKeyHash,ChunkPosKeyEq> chunksToPoll;
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#endif
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public:
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static const int tick(ServerLevel *level, bool spawnEnemies, bool spawnFriendlies, bool spawnPersistent);
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static bool isSpawnPositionOk(MobCategory *category, Level *level, int x, int y, int z);
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public:
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static bool attackSleepingPlayers(Level *level, vector<shared_ptr<Player> > *players);
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static void postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo, int cellWidth, int cellHeight, Random *random);
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};
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