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#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "JavaMath.h"
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#include "Mth.h"
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const wstring MineShaftFeature::OPTION_CHANCE = L"chance";
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MineShaftFeature::MineShaftFeature()
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{
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chance = 0.01;
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}
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wstring MineShaftFeature::getFeatureName()
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{
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return L"Mineshaft";
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}
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MineShaftFeature::MineShaftFeature(unordered_map<wstring, wstring> options)
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{
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chance = 0.01;
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for(AUTO_VAR(it,options.begin()); it != options.end(); ++it)
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{
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if (it->first.compare(OPTION_CHANCE) == 0)
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{
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chance = Mth::getDouble(it->second, chance);
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}
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}
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}
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bool MineShaftFeature::isFeatureChunk(int x, int z, bool bIsSuperflat)
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{
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bool forcePlacement = false;
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LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
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if( levelGenOptions != NULL )
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{
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forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Mineshaft);
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}
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return forcePlacement || (random->nextDouble() < chance && random->nextInt(80) < max(abs(x), abs(z)));
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}
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StructureStart *MineShaftFeature::createStructureStart(int x, int z)
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{
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// 4J added
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app.AddTerrainFeaturePosition(eTerrainFeature_Mineshaft,x,z);
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return new MineShaftStart(level, random, x, z);
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}
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