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#pragma once
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#include "Container.h"
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#include "ArrayWithLength.h"
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class Merchant;
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class Player;
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class MerchantRecipe;
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class MerchantContainer : public Container
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{
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private:
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shared_ptr<Merchant> merchant;
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ItemInstanceArray items;
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shared_ptr<Player> player;
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MerchantRecipe *activeRecipe;
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int selectionHint;
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public:
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MerchantContainer(shared_ptr<Player> player, shared_ptr<Merchant> villager);
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~MerchantContainer();
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unsigned int getContainerSize();
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shared_ptr<ItemInstance> getItem(unsigned int slot);
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shared_ptr<ItemInstance> removeItem(unsigned int slot, int count);
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private:
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bool isPaymentSlot(int slot);
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public:
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shared_ptr<ItemInstance> removeItemNoUpdate(int slot);
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void setItem(unsigned int slot, shared_ptr<ItemInstance> item);
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wstring getName();
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wstring getCustomName();
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bool hasCustomName();
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int getMaxStackSize();
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bool stillValid(shared_ptr<Player> player);
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void startOpen();
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void stopOpen();
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bool canPlaceItem(int slot, shared_ptr<ItemInstance> item);
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void setChanged();
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void updateSellItem();
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MerchantRecipe *getActiveRecipe();
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void setSelectionHint(int selectionHint);
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};
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