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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "MemoryChunkStorage.h"
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LevelChunk *MemoryChunkStorage::load(Level *level, int x, int z) //throws IOException
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{
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return NULL;
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}
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void MemoryChunkStorage::save(Level *level, LevelChunk *levelChunk) //throws IOException
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{
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}
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void MemoryChunkStorage::saveEntities(Level *level, LevelChunk *levelChunk) //throws IOException
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{
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}
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void MemoryChunkStorage::tick()
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{
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}
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void MemoryChunkStorage::flush()
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{
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}
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