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#pragma once
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#include "Goal.h"
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class Villager;
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class Village;
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class MakeLoveGoal : public Goal
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{
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private:
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Villager *villager; // Owner of this goal
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weak_ptr<Villager> partner;
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Level *level;
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int loveMakingTime;
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weak_ptr<Village> village;
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public:
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MakeLoveGoal(Villager *villager);
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bool canUse();
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void start();
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void stop();
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bool canContinueToUse();
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void tick();
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private:
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bool villageNeedsMoreVillagers();
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void breed();
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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