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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "LockedChestTile.h"
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LockedChestTile::LockedChestTile(int id) : Tile(id, Material::wood)
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{
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}
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bool LockedChestTile::mayPlace(Level *level, int x, int y, int z)
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{
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return true;
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}
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void LockedChestTile::tick(Level *level, int x, int y, int z, Random *random)
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{
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level->removeTile(x, y, z);
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}
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void LockedChestTile::registerIcons(IconRegister *iconRegister)
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{
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// None
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}
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