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#pragma once
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#include "Item.h"
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class LeashItem : public Item
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{
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public:
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LeashItem(int id);
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bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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static bool bindPlayerMobs(shared_ptr<Player> player, Level *level, int x, int y, int z);
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static bool bindPlayerMobsTest(shared_ptr<Player> player, Level *level, int x, int y, int z);
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};
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