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#pragma once
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#include "ChunkSource.h"
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class Level;
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class LargeFeature
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{
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public:
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static const wstring STRONGHOLD;
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protected:
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int radius;
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Random *random;
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Level *level;
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public:
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LargeFeature();
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~LargeFeature();
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virtual void apply(ChunkSource *ChunkSource, Level *level, int xOffs, int zOffs, byteArray blocks);
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protected:
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virtual void addFeature(Level *level, int x, int z, int xOffs, int zOffs, byteArray blocks) {}
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};
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