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#pragma once
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#include "Tile.h"
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class Random;
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class Level;
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class FallingTile;
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class HeavyTile : public Tile
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{
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public:
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static bool instaFall;
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HeavyTile(int type, bool isSolidRender = true);
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HeavyTile(int type, Material *material, bool isSolidRender = true);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void neighborChanged(Level *level, int x, int y, int z, int type);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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private:
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void checkSlide(Level *level, int x, int y, int z);
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protected:
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virtual void falling(shared_ptr<FallingTile> entity);
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public:
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virtual int getTickDelay(Level *level);
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static bool isFree(Level *level, int x, int y, int z);
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virtual void onLand(Level *level, int xt, int yt, int zt, int data);
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};
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