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#include "stdafx.h"
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#include "GravelTile.h"
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#include "net.minecraft.world.item.h"
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GravelTile::GravelTile(int type) : HeavyTile(type)
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{
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}
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int GravelTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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if (playerBonusLevel > 3) playerBonusLevel = 3;
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if (random->nextInt(10 - playerBonusLevel * 3) == 0) return Item::flint->id;
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return id;
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}
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