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#include "stdafx.h"
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#include "Glowstonetile.h"
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#include "net.minecraft.world.item.h"
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Glowstonetile::Glowstonetile(int id, Material *material) : Tile(id, material)
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{
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}
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int Glowstonetile::getResourceCountForLootBonus(int bonusLevel, Random *random)
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{
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return Mth::clamp(getResourceCount(random) + random->nextInt(bonusLevel + 1), 1, 4);
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}
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int Glowstonetile::getResourceCount(Random *random)
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{
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return 2 + random->nextInt(3);
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}
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int Glowstonetile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return Item::yellowDust->id;
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}
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