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#pragma once
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using namespace std;
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#include "Packet.h"
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class GameEventPacket : public Packet, public enable_shared_from_this<GameEventPacket>
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{
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public:
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static const int NO_RESPAWN_BED_AVAILABLE;
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static const int START_RAINING;
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static const int STOP_RAINING;
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static const int CHANGE_GAME_MODE; // 1.8.2
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static const int WIN_GAME; // 1.0.01
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static const int DEMO_EVENT; // 1.3.2
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static const int SUCCESSFUL_BOW_HIT = 6;
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static const int DEMO_PARAM_INTRO; // 1.3.2
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static const int DEMO_PARAM_HINT_1; // 1.3.2
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static const int DEMO_PARAM_HINT_2; // 1.3.2
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static const int DEMO_PARAM_HINT_3; // 1.3.2
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// 4J Added
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static const int START_SAVING;
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static const int STOP_SAVING;
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static const int EVENT_LANGUAGE_ID_LENGTH = 6;
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static const int EVENT_LANGUAGE_ID[EVENT_LANGUAGE_ID_LENGTH];
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int _event;
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int param;
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GameEventPacket();
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GameEventPacket(int evnt, int param);
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virtual void read(DataInputStream *dis);
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virtual void write(DataOutputStream *dos);
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virtual void handle(PacketListener *listener);
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virtual int getEstimatedSize();
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public:
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static shared_ptr<Packet> create() { return shared_ptr<Packet>(new GameEventPacket()); }
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virtual int getId() { return 70; }
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};
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