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#pragma once
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#include "Goal.h"
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class PathNavigation;
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class TamableAnimal;
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class FollowOwnerGoal : public Goal
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{
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public:
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static const int TeleportDistance = 12;
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private:
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TamableAnimal *tamable; // Owner of this goal
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weak_ptr<LivingEntity> owner;
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Level *level;
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double speedModifier;
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PathNavigation *navigation;
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int timeToRecalcPath;
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float stopDistance, startDistance;
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bool oldAvoidWater;
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public:
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FollowOwnerGoal(TamableAnimal *tamable, double speedModifier, float startDistance, float stopDistance);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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virtual void tick();
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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