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#pragma once
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#include "Goal.h"
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class FleeSunGoal : public Goal
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{
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private:
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PathfinderMob *mob; // Owner of this goal
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double wantedX, wantedY, wantedZ;
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double speedModifier;
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Level *level;
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public:
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FleeSunGoal(PathfinderMob *mob, double speedModifier);
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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private:
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Vec3 *getHidePos();
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public:
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// 4J Added override to update ai elements when loading entity from schematics
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virtual void setLevel(Level *level) { this->level = level; }
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};
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