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#pragma once
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#include "Monster.h"
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class EnderMan : public Monster
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_ENDERMAN; }
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static Entity *create(Level *level) { return new EnderMan(level); }
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public:
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static void staticCtor();
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private:
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static AttributeModifier *SPEED_MODIFIER_ATTACKING;
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static bool MAY_TAKE[256];
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static const int DATA_CARRY_ITEM_ID = 16;
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static const int DATA_CARRY_ITEM_DATA = 17;
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static const int DATA_CREEPY = 18;
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private:
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int teleportTime;
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int aggroTime;
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shared_ptr<Entity> lastAttackTarget;
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bool aggroedByPlayer;
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public:
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EnderMan(Level *level);
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protected:
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virtual void registerAttributes();
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virtual void defineSynchedData();
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public:
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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private:
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bool isLookingAtMe(shared_ptr<Player> player);
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public:
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virtual void aiStep();
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protected:
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bool teleport();
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bool teleportTowards(shared_ptr<Entity> e);
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bool teleport(double xx, double yy, double zz);
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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void setCarryingTile(int carryingTile);
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int getCarryingTile();
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void setCarryingData(int carryingData);
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int getCarryingData();
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virtual bool hurt(DamageSource *source, float damage);
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bool isCreepy();
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void setCreepy(bool creepy);
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};
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