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#pragma once
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using namespace std;
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#include "Item.h"
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class Player;
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class Mob;
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class Level;
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class DyePowderItem : public Item
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{
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public:
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static const unsigned int COLOR_DESCS[];
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static const unsigned int COLOR_USE_DESCS[];
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static const wstring COLOR_TEXTURES[];
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static const int COLOR_RGB[];
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static const int BLACK;
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static const int RED;
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static const int GREEN;
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static const int BROWN;
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static const int BLUE;
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static const int PURPLE;
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static const int CYAN;
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static const int SILVER;
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static const int GRAY;
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static const int PINK;
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static const int LIME;
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static const int YELLOW;
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static const int LIGHT_BLUE;
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static const int MAGENTA;
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static const int ORANGE;
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static const int WHITE;
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private:
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static const int DYE_POWDER_ITEM_TEXTURE_COUNT = 16;
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Icon **icons;
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public:
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DyePowderItem(int id);
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virtual Icon *getIcon(int itemAuxValue);
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virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> itemInstance);
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virtual unsigned int getUseDescriptionId(shared_ptr<ItemInstance> itemInstance);
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virtual bool useOn(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
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static bool growCrop(shared_ptr<ItemInstance> itemInstance, Level *level, int x, int y, int z, bool bTestUseOnOnly);
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static void addGrowthParticles(Level *level, int x, int y, int z, int count);
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virtual bool interactEnemy(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, shared_ptr<LivingEntity> mob);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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};
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