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#pragma once
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class Command;
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class CommandSender;
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class CommandDispatcher
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{
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private:
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#ifdef __ORBIS__
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unordered_map<EGameCommand, Command *,std::hash<int>> commandsById;
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#else
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unordered_map<EGameCommand, Command *> commandsById;
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#endif
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unordered_set<Command *> commands;
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public:
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int performCommand(shared_ptr<CommandSender> sender, EGameCommand command, byteArray commandData);
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Command *addCommand(Command *command);
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};
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