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#pragma once
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// 4J Stu - Based loosely on the Java versions
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#include "CommandsEnum.h"
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#include "ChatPacket.h"
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class AdminLogCommand;
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class CommandSender;
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class ServerPlayer;
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class Command
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{
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public:
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// commands such as "help" and "emote"
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static const int LEVEL_ALL = 0;
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// commands such as "mute"
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static const int LEVEL_MODERATORS = 1;
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// commands such as "seed", "tp", "spawnpoint" and "give"
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static const int LEVEL_GAMEMASTERS = 2;
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// commands such as "whitelist", "ban", etc
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static const int LEVEL_ADMINS = 3;
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// commands such as "stop", "save-all", etc
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static const int LEVEL_OWNERS = 4;
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private:
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static AdminLogCommand *logger;
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public:
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virtual EGameCommand getId() = 0;
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virtual int getPermissionLevel();
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData) = 0;
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virtual bool canExecute(shared_ptr<CommandSender> source);
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static void logAdminAction(shared_ptr<CommandSender> source, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void logAdminAction(shared_ptr<CommandSender> source, int type, ChatPacket::EChatPacketMessage messageType, const wstring& message = L"", int customData = -1, const wstring& additionalMessage = L"");
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static void setLogger(AdminLogCommand *logger);
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protected:
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shared_ptr<ServerPlayer> getPlayer(PlayerUID playerId);
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};
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