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#pragma once
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#include "Spider.h"
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class CaveSpider : public Spider
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_CAVESPIDER; }
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static Entity *create(Level *level) { return new CaveSpider(level); }
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public:
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CaveSpider(Level *level);
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protected:
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void registerAttributes();
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public:
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virtual bool doHurtTarget(shared_ptr<Entity> target);
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MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param
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};
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