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#pragma once
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#include "Item.h"
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class Icon;
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class BottleItem : public Item
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{
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public:
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BottleItem(int id);
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//@Override
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Icon *getIcon(int auxValue);
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virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
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//@Override
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void registerIcons(IconRegister *iconRegister);
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};
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