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#pragma once
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class BlockDestructionProgress
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{
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private:
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int id;
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int x;
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int y;
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int z;
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int progress;
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int updatedRenderTick;
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public:
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BlockDestructionProgress(int id, int x, int y, int z);
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int getId();
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int getX();
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int getY();
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int getZ();
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void setProgress(int progress);
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int getProgress();
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void updateTick(int tick);
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int getUpdatedRenderTick();
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};
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