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#pragma once
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#include "BaseEntityTile.h"
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class BeaconTile : public BaseEntityTile
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{
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public:
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BeaconTile(int id);
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shared_ptr<TileEntity> newTileEntity(Level *level);
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bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
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bool isSolidRender(bool isServerLevel = false);
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bool isCubeShaped();
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bool blocksLight();
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int getRenderShape();
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void registerIcons(IconRegister *iconRegister);
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void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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virtual bool TestUse();
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};
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