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Stillkill committed 2026-03-08 15:20:20 -05:00
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#pragma once
#include "BaseEntityTile.h"
class BeaconTile : public BaseEntityTile
{
public:
BeaconTile(int id);
shared_ptr<TileEntity> newTileEntity(Level *level);
bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false);
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
bool blocksLight();
int getRenderShape();
void registerIcons(IconRegister *iconRegister);
void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
virtual bool TestUse();
};