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#pragma once
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#include "HumanoidModel.h"
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class ZombieModel : public HumanoidModel
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{
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public:
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ZombieModel();
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protected:
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ZombieModel(float g, float yOffset, int texWidth, int texHeight);
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public:
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ZombieModel(float g, bool isArmor);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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};
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