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Stillkill committed 2026-03-08 15:20:20 -05:00
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#pragma once
#include "EntityRenderer.h"
class SkeletonHeadModel;
class WitherSkullRenderer : public EntityRenderer
{
private:
static ResourceLocation WITHER_ARMOR_LOCATION;
static ResourceLocation WITHER_LOCATION;
SkeletonHeadModel *model;
public:
WitherSkullRenderer();
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
private:
float rotlerp(float from, float to, float a);
};