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#pragma once
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#include "TileEntityRenderer.h"
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class TheEndPortalRenderer : public TileEntityRenderer
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{
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private:
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static ResourceLocation END_SKY_LOCATION;
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static ResourceLocation END_PORTAL_LOCATION;
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static int RANDOM_SEED;
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static Random RANDOM;
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public:
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virtual void render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true);
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FloatBuffer *lb;
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TheEndPortalRenderer();
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private:
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FloatBuffer *getBuffer(float a, float b, float c, float d);
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};
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