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#pragma once
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using namespace std;
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class TextureHolder;
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class StitchSlot
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{
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private:
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const int originX;
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const int originY;
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const int width;
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const int height;
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vector<StitchSlot *> *subSlots;
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TextureHolder *textureHolder;
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public:
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StitchSlot(int originX, int originY, int width, int height);
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TextureHolder *getHolder();
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int getX();
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int getY();
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bool add(TextureHolder *textureHolder);
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void collectAssignments(vector<StitchSlot *> *result);
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//@Override
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wstring toString();
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};
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