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Stillkill committed 2026-03-08 15:20:20 -05:00
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#pragma once
#include "Model.h"
#include "ModelPart.h"
class SkiModel : public Model
{
public:
ModelPartArray cubes;
private:
bool leftSki;
public:
SkiModel(); // 4J added
SkiModel(bool leftSki);
void _init(bool leftSki); // 4J added
virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity);
};