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#include "stdafx.h"
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#include "SkeletonRenderer.h"
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#include "SkeletonModel.h"
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#include "../Minecraft.World/Skeleton.h"
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ResourceLocation SkeletonRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
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ResourceLocation SkeletonRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
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SkeletonRenderer::SkeletonRenderer() : HumanoidMobRenderer(new SkeletonModel(), .5f)
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{
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}
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void SkeletonRenderer::scale(shared_ptr<LivingEntity> mob, float a)
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{
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if (dynamic_pointer_cast<Skeleton>(mob)->getSkeletonType() == Skeleton::TYPE_WITHER)
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{
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glScalef(1.2f, 1.2f, 1.2f);
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}
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}
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void SkeletonRenderer::translateWeaponItem()
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{
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glTranslatef(1.5f / 16.0f, 3 / 16.0f, 0);
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}
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ResourceLocation *SkeletonRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<Skeleton> skeleton = dynamic_pointer_cast<Skeleton>(entity);
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if (skeleton->getSkeletonType() == Skeleton::TYPE_WITHER)
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{
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return &WITHER_SKELETON_LOCATION;
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}
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return &SKELETON_LOCATION;
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}
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