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#pragma once
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using namespace std;
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#include "StitchedTexture.h"
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// 4J Added this class to store the uv data that we have pre-calculated and loaded from a file
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class SimpleIcon : public StitchedTexture
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{
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public:
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SimpleIcon(const wstring &name, const wstring &filename, float u0, float v0, float u1, float v1);
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};
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