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#include "stdafx.h"
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#include "GiantMobRenderer.h"
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ResourceLocation GiantMobRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_ITEM_ARROWS);
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GiantMobRenderer::GiantMobRenderer(Model *model, float shadow, float _scale) : MobRenderer(model, shadow *_scale)
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{
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this->_scale = _scale;
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}
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void GiantMobRenderer::scale(shared_ptr<LivingEntity> mob, float a)
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{
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glScalef(_scale, _scale, _scale);
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}
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ResourceLocation *GiantMobRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &ZOMBIE_LOCATION;
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}
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