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#pragma once
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#include "Model.h"
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class GhastModel : public Model
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{
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public:
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static const int TENTACLESLENGTH=9;
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ModelPart *body;
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ModelPart *tentacles[TENTACLESLENGTH];
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GhastModel();
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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};
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