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#pragma once
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#include "AbstractTexturePack.h"
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//class ZipFile;
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class BufferedImage;
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class File;
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class Textures;
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using namespace std;
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class FileTexturePack : public AbstractTexturePack
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{
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private:
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//ZipFile *zipFile;
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public:
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FileTexturePack(DWORD id, File *file, TexturePack *fallback);
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//@Override
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void unload(Textures *textures);
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protected:
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InputStream *getResourceImplementation(const wstring &name); //throws IOException
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public:
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//@Override
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bool hasFile(const wstring &name);
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private:
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void loadZipFile(); //throws IOException
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public:
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bool isTerrainUpdateCompatible();
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};
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