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#pragma once
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class ChestTileEntity;
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class EnderChestTileEntity;
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class Tile;
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class EntityTileRenderer
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{
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public:
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static EntityTileRenderer *instance;
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private:
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shared_ptr<ChestTileEntity> chest;
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shared_ptr<ChestTileEntity> trappedChest;
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shared_ptr<EnderChestTileEntity> enderChest;
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public:
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EntityTileRenderer();
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void render(Tile *tile, int data, float brightness, float alpha, bool setColor = true, bool useCompiled = true); // 4J - added setColor parameter and alpha for chest in the crafting menu, and added useCompiled
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};
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