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#include "stdafx.h"
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#include "DirtyChunkSorter.h"
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#include "../Minecraft.World/net.minecraft.world.entity.player.h"
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#include "Chunk.h"
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DirtyChunkSorter::DirtyChunkSorter(shared_ptr<LivingEntity> cameraEntity, int playerIndex) // 4J - added player index
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{
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this->cameraEntity = cameraEntity;
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this->playerIndex = playerIndex;
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}
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bool DirtyChunkSorter::operator()(const Chunk *c0, const Chunk *c1) const
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{
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bool i0 = c0->clipChunk->visible;
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bool i1 = c1->clipChunk->visible;
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if (i0 && !i1) return false;
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if (i1 && !i0) return true;
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double d0 = c0->distanceToSqr(cameraEntity);
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double d1 = c1->distanceToSqr(cameraEntity);
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if (d0 < d1) return false;
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if (d0 > d1) return true;
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return c0->id >= c1->id; // 4J - was c0.id < c1.id ? 1 : -1
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}
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