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#include "stdafx.h"
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#include "CowRenderer.h"
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ResourceLocation CowRenderer::COW_LOCATION = ResourceLocation(TN_MOB_COW);
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CowRenderer::CowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
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{
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}
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void CowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
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{
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MobRenderer::render(_mob, x, y, z, rot, a);
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}
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ResourceLocation *CowRenderer::getTextureLocation(shared_ptr<Entity> mob)
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{
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return &COW_LOCATION;
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}
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