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#pragma once
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#include "Screen.h"
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class ClientConnection;
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class Minecraft;
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using namespace std;
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class ConnectScreen : public Screen
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{
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private:
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ClientConnection *connection;
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bool aborted;
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public:
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ConnectScreen(Minecraft *minecraft, const wstring& ip, int port);
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virtual void tick();
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protected:
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virtual void keyPressed(char eventCharacter, int eventKey);
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public:
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virtual void init();
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protected:
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virtual void buttonClicked(Button *button);
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public:
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virtual void render(int xm, int ym, float a);
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};
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