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#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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#include "../../../Minecraft.World/Container.h"
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#include "../../../Minecraft.World/Inventory.h"
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#include "../../../Minecraft.World/EntityHorse.h"
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class IUIScene_HorseInventoryMenu : public virtual IUIScene_AbstractContainerMenu
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{
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protected:
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shared_ptr<Inventory> m_inventory;
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shared_ptr<Container> m_container;
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shared_ptr<EntityHorse> m_horse;
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public:
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virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
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int getSectionStartOffset(ESceneSection eSection);
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bool IsSectionSlotList( ESceneSection eSection );
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bool IsVisible( ESceneSection eSection );
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};
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